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CYCLEOBJ.readme
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Short: 3 Excellent Imagine Robot Objects.
Type: gfx/3dobj
Uploader: Mark_Prenter@mindlink.bc.ca
Author: Jeff_Holinski@mindlink.bc.ca
Fellow Imagineers,
Welcome to something a little different in 3D objects. Shareware objects.
Although there are a lot of freely distributable Imagine objects around, I've
noticed a shortage of characters for the cycle editor. That's where the
objects in this archive come in. While these objects don't have any cycle
motion in them yet they are all linked properly for use in the cycle editor.
If response to the shareware request warrents it, I may develope a library of
motions for these objects. (walking, running, sitting, standing...ect)
About the objects:
The objects in this archive all use the Essence textures. I have made a point
of making it easy to remove them for people who have not yet bought Essence.
(Do it soon)
Flatman.cyc: No textures, This object is only here to give you an object
with quick response for learning the cycle editor.
Trooper.obj: This object has it's texture applied to the 'main.axis'. The
texture is set to apply to children and there is only the one
texture on the object. If you drop it from the 'main.axis' you
drop it from the entire object. It expects to find the texture
in "textures:noise/fractalcolor". You may need to reset this
path to work on your hard drive. If you don't have Essence you
may be satisfied with Impulse's pastella testure.
Backpack.obj: This is the backpack for the trooper object. It has been left
as a seperate object to make it easier to change the bitmap.
I've used a 640*400*8 color image to add surface detail to the
backpack. If you're short on memory you may want to replace
that image with a lower resolution image. The object expects
to find the image at: "maps:backpack.map"
To use it you load the trooper.obj, then without moving or
scaling it you load the backpack.obj. It should be postioned
properly. You then use the find command to select the "chest"
of the trooper.obj then the "backpack" of the backpack.obj
and group them together. This will also cause the fractalcolor
texture to be applied to the backpack.
Bughead-droid.obj: This object uses two textures. On the neck you'll find
"textures:stripes" and on the head you'll find "textures:
transitions/bandfract" which is restricted to the
subgroup "eyes" You may be able to replace these textures
with bitmaps to add the similar detail although you will
probably need more memory to render the object.
Robotball.obj: This object also uses two textures. They are "textures:noise
/fractalcolor" on the part called hull and "textures:stripes"
on the belt.ring and on the eye.socket. Once again you could
probably get by with the pastella texture and bitmaps for the
stripes.
Copyright Jeff Holinski 1993
All objects in this archive are released as shareware. You may distribute
this archive through friends, BBS's, or user groups, BUT you may not include
any part of this archive in a commercial package without written permission.
Also, this archive must be distributed intact. No files can be removed or
added. If you have something you'd like to add to the archive drop me a line
at any of the adresses listed below and I'll see about putting it in myself
for widespread distribution.
If you've got any comments on these objects (positive or negetive) or any
suggestions on what you'd like to see next drop me a line. My E-Mail address
is: Compuserve: 71172,1417
Internet: jeff_holinski@mindlink.bc.ca
Any message to me should have the subject "cycleobjects". I'm on a couple of
mailing lists and don't read ALL the mail I get. If you use this subject I
can be sure not to miss your message. :^)
Shareware donations of $15 US to box #306 308 Cedar St. New Westminster
BC, Canada
V3L-3P1
Money order perfered but checks are Ok too. Please include an e-mail adress
if you have one.
Have Fun!